Why Homeostasis Must Die
If you are reading this right now, you are probably a human.
As a human being, your internal systems are designed to maintain something called "homeostasis."
Homeostasis biologically wires you to stay in balance, to stay within what is known and comfortable.
Every cell in your body and behavior mechanisms have built-in grids to stay within a narrow range and return to equilibrium when they move into oscillation.
Homeostasis is simply the body’s automatic efforts to maintain a constant, “normal” state.
That's why, if you want to be a sentient "player," homeostasis must die.
If you want to better understand homeostasis, consider your car "cruise control" system. You set the speed at 65 kilometers per hour
When the speed increases above or below, the cruise control naturally returns it to the cruise control speed of 65 in an effort to maintain the predetermined speed.
Homeostasis resists all change.
In a weird way, since birth, you have a pre -installed memory chip cruise control biologically installed in your human game player, specifically designed to hinder growth through oscillation.
The path of becoming a sentient player in life can be a lonely one.
You will have nights alone.
You will have people who misunderstand you.
There are many lines of code in the simulation specifically inserted to test your resolve.
You will need to expand your homeostasis comfort zone to become sentient.
(Homeostasis is not completely worthless.
It runs billions of interconnecting electrochemical signals in our brains, nerve systems, and bloodstream to keep your player character regulated.)
But the part of homeostasis that keeps you the same must die, it needs to increase with your desire for growth.
A sentient player of life cannot have a pre installed safe mechanism like homeostasis. You have to feel what it's like to "glitch," to feel oscillation in the extreme and ultimately to stay connected to everything...
Player 77: "EONS"
Read more about homeostasis here